Uniting  artificial intelligence and micropayments in games may sound strange, but the truth is that after seeing the information published by TechPowerUP! It gets to be quite scary for everything it could mean for the sector.

In the huge filtration of fifty slides dedicated to artificial intelligence and micropayments in videogames we can see clear references to an AI system that would be in charge of manipulating the game at specific moments to force the user to spend money, that is, to give in to those micro-payments.

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This is worrying as it would totally distort the gaming experience to raise the concept of “pay to win” to a level that we could not have imagined even in our worst nightmares, but there is much more.

Said artificial intelligence system would be able to monitor our mood and our socioeconomic level , creating a concrete profile of each user and adapting that manipulation of each specific game to force it to make micropayments in a timely manner but without going so far as to frustrate it.

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What is said is perfectly understood with a simple explanation, and is that if the game ends up tiring the user it will abandon it and the possibility of continuing to encourage micropayments will be lost.

Under that idea the game could offer unjust and forced experiences that force to make a micropayment to be overcome. Later, it would allow the player to enjoy a quiet experience and even give him rewards as an incentive to keep playing.

Once your mood normalizes or becomes positive, you could once again raise an unfair situationto generate a new micropayment, a strategy that you would repeat on a continuous basis until the user decides to leave permanently.

The slides show a large amount of information that also contains very specific data and references to brands. It is too elaborate to be a fake or a joke, which means it could be a real project in the medium or long term.

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